BRIDE OF THE LAMB

A living Christian myth for the world to come

COMING SOON

Bride of the Lamb is a multi-volume work of Christian fiction and geophilic prophecy unfolding across story, music, and immersive technology.

It reimagines the Bride of Revelation not as abstraction, but as a living reality: the Church formed through love, land, body, and relationship, emerging within a regenerating Earth and a networked world.

This is a story about incarnation—again.
About heaven learning how to dwell with Earth.
About the sacred reappearing through flesh, soil, song, and light.

What This Is

  • A nine-book mythic series rooted in Christian theology

  • A concept album and musical where story becomes song

  • An expanding immersive world exploring faith, ecology, and future society

  • A meditation on regeneration—spiritual, ecological, and cultural

Technology here is not savior, but vessel.

Networks are not replacements for community, but nervous systems for a living body.

The future is not escape—but return.

What It Is Exploring

  • The Bride as the Church, formed through love rather than power

  • Earth as participant in redemption, not backdrop

  • The marriage of heaven and Earth

  • The “world to come” as something we begin practicing now

Why This Exists

The ancient Christian story has always pointed toward renewal:

“Behold, I make all things new.”

This project asks what that promise looks like in a technological age, on a wounded planet, among people still learning how to love.

Status

Writing is underway.
Music is forming.
The world is assembling.

This page will become the place to explore the unfolding universe of Bride of the Lamb—including concept art, characters, story arcs, musical sketches, world plans, VR environments, and early renderings as they come into being.

Follow along as the myth takes shape across page, sound, and space.

The Bride is remembering who she is.

Entering the World of Tomorrow

In its next phase, Bride of the Lamb will extend beyond the page through Haven—a real-world and digital threshold into the story’s universe.

Set 100, 300 and 500 years in the future, this biophilic myth imagines the Church not as institution, but as living body, regenerative land, and networked people. Through Haven, visitors will be invited to:

  • Step into cinematic storyworlds by embodying avatars within motion-capture environments

  • Co-create music, short films, and narrative assets using emerging creative tools

  • Explore immersive environments where quests align with real-world ecological restoration

  • Participate in a global, open-world experience where virtual actions support tangible change on Earth

  • Offer their likeness, voice, and story to become part of a living, evolving narrative

Powered by tools such as Blender, Unreal Engine 5, AI-assisted music systems, and interactive storytelling platforms, Haven is envisioned not merely as a place, but as an interface—between earth and imagination, body and belief, art and the world to come.

What’s Next

More will appear here soon.
Links, portals, and invitations will follow.

For now, this is the threshold.

(Links coming soon)